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[19:54] <+drv4truk> Bug reporting - Are bugs been reported as they should or are people skipping it because of having to register?
[19:55] <@Tump> are you looking for purely airline history / industry articles etc. or also still on pilot stories you once asked for and what are the criteria for those?
[19:55] <@AeProjectManage> I'm still learning that new bug reporting software. I thought I set the preferences to not require registering, but apparently I have to do something more
[[19:56] <@AeProjectManage> For those of you who have registered for it, please use it. Its so much easier on my unorganized brain
[19:59] <@Tump> a few gates in the current version seem to be a bit 'weird' for example AMS, i have noticed that average loadfactors and ticketprice (and thus the profits) are lower than a lot of smaller airports in europe, for example BRU, ZRH and MUC 'perform' much and much better than AMS, while AMS is twice as big as those airports.
[20:00] <@AeProjectManage> It all depends on the individual routes.
[20:00] <@Tump> and yeah still my article question hehe :)
[[20:00] <@Tump> well, really AMS is really performing really poor
[20:00] <@AeProjectManage> let me look real quick at the value. What were the other cities?
[20:01] <+Bluewings> MCO, LAS grossly overperforms
[20:03] <@AeProjectManage> but they are leisure markets, and I get your point
[20:19] <@AeProjectManage> the cost is going to be low, probably around $3 a month, but you pay for the whole game
[20:19] <+WSHNationals> could you pay upfront for a year or something?
[20:19] <+StephenM> What kind of methods of payment?
[20:19] <@AeProjectManage> so a 3 month game would be like $10 bucks
[20:19] <@Maestro69> yeah, what methods of payments....
[[20:20] <@AeProjectManage> Paypal will be the most likely choice for a pay client, and its veery easy
[[20:21] <@AeProjectManage> the main reason for the premium version is to rid us of feeder airlines
[20:22] <@AeProjectManage> There will still be some, but at least I'll get 10 bucks out of it ;)
[[20:22] <@AeProjectManage> there'll be no need for a paypal account. It will take credit cards
[20:23] <@AeProjectManage> Actually, there are some talks about taking this into an academic setting, although we have many issues to iron out first.
[20:23] <@AeProjectManage> Interestingly enough, I was contacted by Lufthansa (sp) about instructing for their management sim, but the whole Germany thing threw me off.
[20:24] <+clegallez> couldnt we advertise the game on other websites? surely some people will be attracted (if we advertise in the right website)
[20:24] <@AeProjectManage> good question clegallez
[20:24] <@AeProjectManage> I'm very proud that AE has become what it has without advertising.
[[20:25] <@AeProjectManage> Word of mouth is by far the best advertising, and its worked well so far.
[20:25] <@AeProjectManage> I'm not against it and will probably advertise in the future, but I don't want to offer the game to so many people if it has so many problems
[20:25] <@AeProjectManage> besides, that means less competition for you ;)
[20:25] <@Tump> yeah :)
[20:25] <+clegallez> well i guess we should stick to "no advertising" unless we are desperate for it
[20:26] <@AeProjectManage> I've seriously considered it, clegallez.
[20:26] <@AeProjectManage> Especially with the new site
[20:26] <+WSHNationals> what about the lifetime membership?
[20:27] <@AeProjectManage> Hadn't considered it WSH. I'll talk with torque this weekend about that
[20:28] <+WSHNationals> whens a guess for the pay version date...?
[20:28] <@AeProjectManage> WSH - I honestly don't konw
[20:29] <@AeProjectManage> we've just picked up game development in earnest after the new site was brought up
[20:31] <@AeProjectManage> it will be reset before the summer. I'd like to start a second free game, but I'm not sure if we have the resources for it.
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